Product Design ยท UX / UI

We design end-to-end products, web and mobile, that people want to use.

From the first wireframe to a polished interface, we handle UX research, product flows, and visual design, then build the same product with the team that designed it.

  • UX Research
  • Product & UI Design
  • Prototyping
  • Design Systems
  • Web & Mobile
Scroll to see the work
5.0 Average Google rating
15+ Years shipping production
11 Countries delivered in
1 Team that designs & builds

01 ยท Selected work

Designed and shipped.

A few of the mobile and web products we have designed for founders. Start here. Then see why the UX underneath matters and how we work.

Dish and Dash product screen
Mobile ยท iOS ๐Ÿ‡ธ๐Ÿ‡ฆ๐Ÿ‡ฆ๐Ÿ‡ช

Dish and Dash

Restaurant discovery and reservations for every occasion across Saudi Arabia and the UAE (Dubai): search, book, and explore the city.

Food & Restaurant Tech B2B ยท B2C
Launching soon
SweatScore product screen
Mobile ยท iOS & Android ๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ‡บ๐Ÿ‡ธ

SweatScore

A fitness companion that turns daily movement into streaks and rewards worth showing up for.

Health & Fitness B2C
View case study โ†’
Sumwhere product screen
Mobile ยท iOS ๐Ÿ‡บ๐Ÿ‡ธ

Sumwhere

An events companion, save, organize, and discover the conferences and activations you care about.

Social & Entertainment B2C
View case study โ†’
Nuance product screen
Mobile ยท iOS & Android ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ฌ๐Ÿ‡ง

Nuance

A dating app built around intention, profiles that show how people actually connect.

Social & Entertainment B2C
View case study โ†’
Flin product screen
Mobile ๐Ÿ‡ฎ๐Ÿ‡ฉ

Flin

A credit-health companion, score tracking, loan mix, and bureau insights in plain language.

Finance Tech B2B ยท B2C
View case study โ†’
Kaft AI product screen
Mobile ยท iOS & Android ๐Ÿ‡ง๐Ÿ‡ช๐Ÿ‡ช๐Ÿ‡บ

Kaft AI

AI deep-dives that turn news and research into a coherent podcast you actually finish.

AI Audio B2C
View case study โ†’
Equipp product screen
Web ยท Desktop app ๐Ÿ‡ฎ๐Ÿ‡ณ

Equipp

A B2B rental marketplace, catalogue, availability, and checkout for the warehouse floor.

Rental / Retail Tech B2B ยท B2C
View case study โ†’
AutoIQ product screen
Web ๐Ÿ‡ฉ๐Ÿ‡ฐ๐Ÿ‡ช๐Ÿ‡บ

AutoIQ

An assistant for mechanics that turns symptoms into ranked, explainable fixes.

Automotive AI B2B
View case study โ†’

02 ยท Why UX & UI

UX decides if it works. UI decides how it feels.

Most products don't fail because they look wrong. They fail because the journey underneath doesn't make sense. UX is that journey: what happens at each step, whether people can find what they need, whether the flow matches how they actually think. UI is the surface on top: the type, colour, spacing, states, and motion that make a good journey feel effortless. A polished interface can't rescue a broken flow, so we design the journey first and the surface second, and because both ship from one team, they never fight each other.

UX UI
UX ยท the journey

What UX decides

  • Can people find what they came for?
  • Does the flow match how they already think?
  • Where do they hesitate, get stuck, or drop off?
  • Is the shortest path also the honest one?
UI ยท the surface

What UI decides

  • Is the hierarchy clear at a glance?
  • Is every state (empty, loading, error) designed?
  • Does it feel fast, calm, and trustworthy?
  • Is it unmistakably your product?
01

Research

Who uses it, and what are they really trying to do?

02

Map the journey

Every step from entry to done, and where it breaks.

03

Wireframe

Structure and flow you can react to. No visuals yet.

04

Prototype

A clickable version real people can actually use.

05

Test

Watch real users; fix what fails while it is cheap.

06

UI & build

Now the surface. Then the same team ships it.

Why this order

The first five steps are all UX: no visual design yet. The UI comes last, once the journey is proven with real users. Designing in that order is why the product tests well and still ships on time.

The KUMO difference

The UX we prove is the UX that ships.

Most teams design the screens and hope the flow holds up. We research the journey, put a clickable prototype in front of real users, and fix what doesn't work while it's still cheap to change, before engineering starts.

And because we build the product too, nothing gets lost in a handoff between a design file and someone else's engineers.

03 ยท How we design

A design process that ends in a buildable product.

Five steps from a rough idea to interfaces and prototypes your users, your investors, and your engineers can all work with.

  1. 01

    Discover

    We map your users, goals, and constraints. Stakeholder conversations, competitor teardowns, and a clear picture of the problem before any pixels.

  2. 02

    Define & flow

    Information architecture and user flows. We agree on what the product does and how people move through it, as wireframes you can react to.

  3. 03

    Design the interface

    High-fidelity UI for every key screen, web and mobile, on a design system that keeps the product consistent as it grows.

  4. 04

    Prototype & test

    Clickable prototypes to validate with real users before engineering starts. We change things on screen, where it is cheap, not in code.

  5. 05

    Handoff & build

    Developer-ready files, specs, and components. And because we build too, design and engineering stay one team through launch.

04 ยท Common questions

Questions founders ask about design.

Short answers to what comes up before we start a project.

Do you handle both UX and UI?

Yes. We cover the full surface: user research and flows, information architecture, wireframes, and high-fidelity UI. UX decides how the product works; UI decides how it looks and feels. We do both, on one team, so they never fight each other.

Do you design for web and mobile?

Yes. We design native feeling interfaces for iOS and Android, and responsive web and desktop apps, on one design system so the product feels like itself on every screen. Most engagements cover more than one surface, and we scope the primary platform first.

Can you work from our existing brand?

Yes. If you have a brand, we design inside it and extend it only where the product needs it. If you do not, we build the product level visual language as we go, colours, type, and components, so you finish with a system, not just screens.

What do we get at handoff?

Developer ready design files, a documented component library, prototypes, and the specs engineers need to build without guessing. Because we build too, the handoff is usually to our own engineering team, so nothing gets lost in translation.

Do you also build what you design?

Yes. Design and engineering are one team at KUMO. We can stop at design if that is what you need, but most clients have us build the product we designed, which keeps the interface we tested and the product that ships the same thing.

Who owns the design files and IP?

You do. Full IP transfer at handover: the design files, the component library, the prototypes, and any code we write are yours. Nothing is locked to a KUMO account or a mandatory retainer.

Have a product to design? Let's start.

Book a 30 minute call with the team that will design and build it. No sales funnel, and no junior hand-off.